As if I wasn't already busy enough with other projects, lately I've been thinking about an idea for a retro 3D space shooter, with trading, space pirates, the ability to try to trade between planets and systems, commit piracy (and deal with the risks that come with it, depending on how strict the law is in system you commit crimes in and how good you are at avoiding detection), and maybe other stuff.
Unlike most games with a "retro" aesthetic, this would take influence from games with vector graphics, in particular,
Elite.
Does this sound like a potentially interesting idea?
I was coming up with some ideas for a starting ship, but it's been a while since I did a lot of 3D modelling, so I'm a bit out of practice